A grid-based life/evolution simulator. Individual creatures will have properties and behaviors that combine with each other to produce interesting results. Creatures will also be able to "evolve" through small changes in their properties. New creatures should be easy to define.
This is my pet project and what I'm currently focusing on.
I'm rebuilding this in Rust at the moment. I'm still very new to Rust so this is slow-going,
but I think this will be the main platform. I'm writing about the process at https://picklenerd.github.io/
June 2017 - Ongoing
The most recent browser version. Much faster than the old version but still not fast enough to
handle everything that I'd like to add. I may tackle the performance issues in the future
but I'm rewriting this in Rust for now.
Select a creature on the right, then click the black area to place it.
May, 2017 - June, 2017
The original prototype. Select a creature on the right, then click the white area at the top-left.
February, 2017 - March, 2017
Not at all interactive guide to decimal expansions.
Entry for Ludum Dare 36: Ancient Technology.
Entry for Ludum Dare 33: You are the Monster.
Entry for Ludum Dare 30: Connected Worlds.
Proof of concept for an algebra game. Or rather, proof of bad concept. This was made way before Unity
did HTML5. It runs extremely poorly in a browser. I updated the project and made an HTML5 build, but I'm
not going to spend time fixing it. The executables should still work fine.
June - August, 2014